Smash is one of the most generous free cloud transfer services: no account, no hard size limit, a password option, and links that last up to 7 days. The price of "no size limit" is time. On the free plan, any transfer over 2 GB is placed in a queue behind paying customers before Smash processes it, and Smash does not promise how long that wait will be. If your recipient will download later, Smash is a better fit than our tool. If you both have your devices in front of you and the file is large, a live peer-to-peer transfer like TransferFiles.net skips the upload, the queue and the storage altogether.
Following one 12 GB file through each service
The clearest way to see the difference is to send the same file three ways. Say you are an editor sending a 12 GB rough cut to a client.
Smash, free plan
- Upload. Your browser uploads all 12 GB to Smash. Smash says files are stored on its server closest to the sender. How long this takes depends only on your upload speed.
- Wait in line. Smash's help centre splits a transfer into three stages: upload, processing and download. Because the file is over 2 GB, it is not prioritised, so it waits between the end of upload and the start of processing. Smash attributes this to server capacity and gives no figure for the delay.
- Processing. Once its turn comes, Smash prepares the transfer. This stage depends on Smash, not on your connection.
- Download. The client gets a link and downloads at their own speed, any time within 7 days.
Smash, paid plan
The same four stages, minus the wait. Smash says paid plans start processing immediately after upload. You also choose how long the link lives (1 to 30 days) and can brand the download page.
TransferFiles.net
- Connect. You open transferfiles.net, choose the file and send the client a link or a code like
ABCD-1234. They open it and tap Connect. - Stream. The file flows directly from your browser to theirs over an encrypted WebRTC connection. It is never uploaded to or stored on a server. If a firewall blocks a direct route, it passes through a TURN relay, still encrypted end to end.
- Done. When the progress bar finishes, so is the transfer. There is no copy anywhere else.
The catch is that step 2 only works while both of you keep the page open and the devices awake. The speed is set by the slower of your upload and their download, and a dropped connection means starting over. If the client is on a phone using Safari, a 12 GB file may also be too big, because those browsers hold the incoming file in memory before saving it; desktop Chrome or Edge can write it straight to disk.
With any upload-based service the file crosses the internet twice: up to the server, then down to the recipient. Even with no queue, the total is roughly your upload time plus their download time. A live transfer overlaps the two, so the total is roughly the time of the slower side. Our transfer time calculator gives a quick estimate for your connection.
What you get on each Smash plan
From Smash's pricing page and help centre at the time of writing (October 2026):
| Free | Pro | Team | |
|---|---|---|---|
| Users | 1 | 1 | 10 to 50 |
| Transfer size | No limit; over 2 GB is queued | Up to 250 GB per transfer, no wait | Up to 1 TB per transfer, no wait |
| Link lifetime | Up to 7 days | 1 to 30 days | 1 to 30 days |
| Storage | None | 1 TB | 2 TB |
| Password protection | Yes | Yes | Yes |
| Branded pages and custom subdomain | No | Yes | Yes |
| Two-factor authentication | No | Yes | Yes |
| Price (monthly billing, excl. VAT) | $0 | $10 per month | $25 per month |
| Price (yearly billing, excl. VAT) | $0 | $72 per year | $180 per year |
There is also a two-year option ($115.20 for Pro, $288 for Team) and a custom-priced Enterprise plan with SSO and SCIM. One inconsistency is worth knowing about: Smash's pricing page labels Pro as "unlimited transfer size", while its help article on file size limits gives 250 GB per transfer for Pro and 1 TB for Team. If you regularly send more than 250 GB in one go, confirm with Smash before relying on Pro.
Where Smash is the better choice
We would point people to Smash rather than our own tool in these cases:
- The recipient is not available now. A 7-day link is the whole point of Smash. TransferFiles.net has no stored link; if the other person is asleep, it cannot help.
- Several people need the same file. One Smash link can be opened by many recipients. Our transfers are one-to-one and live.
- The recipient is on a phone and the file is several gigabytes. Downloading a finished file from a server avoids the in-browser memory limit our tool has on mobile Safari and similar browsers.
- Your connection is unstable. Once the upload finishes, your part is done. A live transfer needs your connection to hold up for the whole duration.
- You want presentation. Paid Smash gives you branded download pages and a custom subdomain, which matter when you deliver work to clients.
- You use its integrations. Smash offers an Outlook add-in, mobile apps, a Mac app and an API.
Where a live transfer is the better choice
- Large files, both people present. No queue, no double trip across the internet, and no 2 GB threshold to think about.
- Files you would rather not leave on a server. Smash says it encrypts files in transit and at rest, which is a sound baseline, but a copy still sits on its infrastructure for up to a week. With TransferFiles.net there is no stored copy to expire or to be exposed by a mistakenly forwarded link.
- Huge one-off transfers. We impose no cap, so a 300 GB project between two desktops running Chrome or Edge is limited only by time and bandwidth. Plan for both machines to stay awake throughout.
- Nobody wants to sign up for anything. Smash's free plan also needs no account, so on this point the two are even.
Getting the most out of Smash for free
Because the queue only applies above 2 GB, the threshold is worth planning around:
- Split large deliveries. A 5 GB set of photos can often go as three transfers of under 2 GB each, each processed without waiting. This works best when the files divide naturally, for example by day or by scene.
- Trim before you send. Export a review copy at a lower bitrate if the client only needs to approve an edit, and send the full master later. Our guide on sending large video files for free covers sensible export settings.
- Send early. If a transfer must go over 2 GB, start it well before your deadline, since Smash gives no estimate for how long the queue will take.
- Tell the recipient about the 7 days. Free links expire after a week, and a client who opens the email on day eight will find nothing there.
Storage, privacy and what "end to end" means here
Older comparison pages, including our own previous version of this one, described Smash as "end-to-end encrypted". Smash's own wording is more precise: files are encrypted in transit and at rest on its servers. That protects against interception and against someone stealing a disk, but Smash still holds the file and the means to serve it to anyone with the link and password. That is how any cloud transfer service has to work, since the server must deliver the file when you are not there.
TransferFiles.net uses WebRTC's mandatory DTLS encryption between the two browsers, and there is no server copy. Our own limits are equally real: no resume, no offline delivery, and one recipient per session. Our guide to receiving files safely covers what to check whichever service the file comes from.
A quick decision checklist
- Is the recipient online right now and willing to keep a tab open? If no, use Smash.
- Is the file under 2 GB? If yes, Smash free behaves like a paid plan, so either tool is fine.
- Is the file over 2 GB and needed today? Use a live transfer, or pay for Smash Pro to skip the queue.
- Does it go to more than one person? Use Smash.
- Would you rather no copy exist on anyone's server? Use a live transfer.
- Do you send client deliveries weekly and want your logo on them? Smash Pro is worth the money.
For a wider view of where Smash sits among cloud services, see our WeTransfer comparison, which covers a stricter free plan built on the same upload-then-download model.
Sources
Need to send a file right now?
TransferFiles.net sends files of any size straight from your browser to theirs. Free, no account, nothing stored.
Frequently asked questions
Smash's help centre says the free version has no file size limit, but transfers over 2 GB are not prioritised and may wait in a queue before processing. Under 2 GB, free and paid transfers are processed the same way.
Up to 7 days on the free plan. Paid plans let you choose anything from 1 to 30 days, after which files are deleted.
Smash does not publish a waiting time. It says the queue exists because its servers can only process a set amount of data at once, so the wait depends on demand.
Yes. Smash's pricing page lists password-protected transfers on the free plan as well as on paid plans.
Often, when both people are online, because there is no upload-then-download step and no queue. But it only runs while both devices stay connected; if the recipient will download later, Smash is the right tool.
Related guides
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